1.Coevolution and coexistence:
1)TV
2) SNS
3) Online video site
2.Metamorphosis :
1) Live video on TV vs Live video on the Internet
2) Promote experience of interaction
3.Propagation :
combine SNS platforms and online video sites like YouTube
4.Survival:
1) evolve from UGC to PGC
2) E-commerce
3) VR
5.Opportunity and need:
1) Popularity of UGC
2) KOL economy
3) E-commerce
6.Delayed adoption:
1)Began in 2005 : Live on PC (such as Chatting room)
2) From 2014: Onlive games Live
3) From 2015: Live Apps
4) From 2016: VR Live
Weiting WANG 1155081820
Wuyi DENG 1155089216
Kejin WU 1155081995
Yibing SHEN 1155081938
Jingfan ZHAO 1155081873
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