The importance of customer
segmentation for creating a successful product
Rapid development in big data analytics provided great
opportunities in customer segmentation. Traditionally, marketers segment
customers based on their demographic, geographical, psychological and behavioral
traits. Now, with big data, marketers or product managers are able to
understand their users at an individual level so that they can tailor their
strategies to target a certain group of users more accurately. For example, an
individual’s behavior online can be traced and measured, based on big data, we
can get abundance information about a person and this information is valuable
for creating the persona.
It is without saying that understanding customer needs is
one of the most important steps of creating a successful product. So, how can
we figure out the true needs of customers? Conducting a thorough customer
segmentation is the key. The best well-known psychographic classification
system, VALS can be adopted in various cases. For instance, in the mobile gaming
industry, there are multiple ways to segment gamers. Based on their activities,
we can segment gamers into heavy users, who spend more than 3 hours per day
playing and formed social relationships in the game; moderate users and light
users. Based on their attitudes towards in-game purchase, we can separate gamers
into paid users, potential paid users and play without paying users.
Although there are various ways of customer segmentation,
the most appropriate logic has to be well defined to best serve its business
goal. Taking the most popular mobile game in Mainland China “King of Glory” as an example. It cannot
succeed without digging deep into customers’ needs based on accurate customer
segmentation. They have tailored their marketing strategies to cater the needs
of different groups of users. Gamers of “King of Glory” are logging in with
primarily their QQ or WeChat accounts and once they established a profile, the
profile is not shared across these two social media platforms. Users on these
two platforms have different demographic traits. For those users who log in
with their QQ accounts, typically are students according to big data analytics,
they have created many marketing campaigns related to school events, vacations
and eSports. Those users are generally younger than users log in with WeChat
accounts. So the content delivered to those users are specifically paraphrased
to be younger style and more dynamic.
In the market of mobile gaming, the quantity of games is
increasing whereas channels for reaching customers are limited. Thus, how to
best utilize those channel resources is vital. Especially for those channels
with great traffic and user base, it is even more important to think about
which group of users is your targeting market and how to reach them
effectively. I firmly believe, this issue is not only existing in the mobile
gaming industry but also in other internet related markets. As users becoming
mature, their needs also became specific and more detailed. Big data allows for
more personalized services or market strategies to best serve customers’
specific needs. The success of Netease cloud music proved personalized music
recommendation service to be an added-value. The hot topic ranking list of
Weibo also adopted big data technics to push different news based on customer
segmentation. However, more data doesn’t necessarily to be good. Big data also
generate useless information, so we will need to be more cautious while
utilizing big data in customer segmentation.
References:
1.
Is
There A Role For Customer Segmentation In A Big Data World? https://www.forbes.com/sites/teradata/2016/09/29/is-there-a-role-for-customer-segmentation-in-a-big-data-world/#d875ca97680a
2.
DAU千万背后的手游精品3.0时代 http://wetest.qq.com/insight/excellentInfo/10005010d460b9a486b50be89adb3031c07de2a7.html
By Shiran Jiang,
1155084678
Thanks for your insightful sharing on customer segmentation! As mentioned in your article, I agree that using big data to analyze every individual customer helps to better segment customers. The example of the mobile game“King of Glory”you provide is very interesting. It divides customers to two groups according to their log-in platforms, and deliver different promotion contents respectively. However, I think it is a little bit arbitrary and rough to just divide customers to two groups: the younger group if they log in on QQ and the more mature group if they use WeChat accounts. I think with knowing detailed information of customers by analyzing their social media accounts (QQ or WeChat), the company perhaps can put them into more elaborated segments.
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